

Minimum Value of Healing Cast Bonus: -70%.Minimum Value of Healing Received Bonus: -70%.Players can no longer be debuffed to the point where Healing Output is entirely nullified:.Reflecting True Damage will now cause the reflected damage to also act as true damage.Protection of the Fiends: 50% (unchanged).Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:.Overall, this should reduce wait times for zone skipping.Also reduced personal cooldown for zone skipping: 125s → 60s.However, if the zone becomes uncrowded for a brief time it no longer resets the counter.Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly.The Smart Cluster Queue Stun effect now always applies to players moved via this system. When the Smart Cluster Queue activated after a forced dismount, the Stun effect of being moved to a different zone was ignored.Since shrines are triggered by the player, the Silence effect now ignores the immunity. When using a portal invisibility shrine after being force-dismounted, the immunity to Silence was canceling the Silence aspect of the shrine.

This has been reworked to allow certain unique systems to overlook immunity. Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. To prevent players from accidentally losing their shield bubble when clicking on a corpse, which is often used to bait less experienced players into being easily attackable.To require a greater commitment to potential PvP while looting in combat situations, bringing greater risk to a previously easy reward.Additionally, players must now dismount before looting a killed player. Hostile Dismount status now prevents looting of killed hostile players. Knocking enemies into the air now counts as knockback for DR, with individual adjustments applied to various abilities.Knocking enemies into the air is now affected by Diminishing Returns.While these chests are worth less than Treasures that broadcast their location to the entire map, they spawn much more frequently than the larger chests.ĭiminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:.Coffers work exactly like other Open World Treasures, with one exception: they only reveal their location to nearby players.However, they fail to bring smaller groups together, they don’t encourage newer players to compete, and they don’t offer conflict-averse players a chance to swipe the loot before others arrive.įor this reason, we’ve created Coffers that can be found throughout the Mists: Treasure Chests within the Mists are a great way to bring players together to fight for loot. More importantly, however, this can significantly improve the item loot of blue, purple, and legendary Caches – all of which can potentially be found in any Mob Camp.This scales with the lethality, tier, and rarity of the Mists you’re in, but does not scale with the Cache’s rarity, to give as much Fame as possible to common Caches. The most common “Green” Caches contain nontradable Fame. As Mob Camps are completed relatively quickly, the loot is also distributed in a nontraditional fashion.Rarity is also instanced, so a given Cache may be rare for one player but legendary for another. They are thus “instanced” treasure chests, with each player having their own reward pool. After completing a Mob Camp, a Cache unlocks that is lootable only by the player that generated it.To solve this, Caches can now be found in all Mob Camps: While some may prefer this, Treasure Chests already serve this purpose, and this gets away from what Mob Camps are supposed to be: PvE objectives that can be completed at any time, versus demanding immediate attention. If it spawns late, we create a “King of the Hill” scenario until the chest spawns. If a chest spawns early, whoever gets there first wins. While we’ve wanted to add more item loot to Mob Camps, traditional delivery methods don’t create the type of gameplay we’re looking for.
WORLD IN CONFLICT TRAINER MULTIPLAYER PATCH
Knightfall Midseason Patch (Beyond the Veil Patch 8 and Hotfix 1, 2)
